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Video Tutorial For Maya

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Maya Techniques Bi-Directional Constraining Part II

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Description

This two-part series is aimed at Technical Directors and those with some experience with MEL scripting and API programming. Bi-Directional Constraining Part II: Breaking the Cyclic Dependencies will present a method to free up the animator from the uni-directionality of Maya relationships. This class will introduce a new constraint that can change source and destination objects interactively as well as during animation playback. You will benefit from practical examples on how to use this new paradigm for character rigging, character to character interaction and character to prop interaction. You’ll also explore how this constraint was developed through an in-depth analysis of the problems associated with traditional methods of constraining. To aid your understanding, this two-part series will provide you with a foundation of knowledge on Maya's Dependency Graph evaluations, with an “under the hood” look at what a transform is and how they are built in hierarchies, coordinate space basics, and finally the structure of the constraint node.

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You Will Learn

* Classic Animation Workflow & Limitations Of Character Interactions
o Traditional Constraining Paradigms With Props
o Traditional Character Rigging Constraints
o Examples of Multi-Way Rigging Approaches
* Maya Node Evaluation Basics
o Dependency Graph Evaluation Rules
o DAG Coordinate Space Structures
* The Unidirectional Nature Of Constraints And A Solution
o Going Around DG Evaluation Problem With A Switch
o Going Around The DAG Structure Using A Reference Coordinate System
* Coordinate Space Basics
o Transformations - Under The Hood
o Understanding Transformation Concatenation
o Manipulating Coordinate Spaces With Vectors & Matrices
o Examples of Manipulating Nodes In Maya With Vectors & Matrices

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Code:
http://rapidshare.com/files/55575315/AM.Techniques.Part2.jpg
http://rapidshare.com/files/55340884/AM.Techniques.Part2.pm.part1.rar
http://rapidshare.com/files/55353799/AM.Techniques.Part2.pm.part2.rar
http://rapidshare.com/files/55368260/AM.Techniques.Part2.pm.part3.rar
http://rapidshare.com/files/55378636/AM.Techniques.Part2.pm.part4.rar
http://rapidshare.com/files/55388291/AM.Techniques.Part2.pm.part5.rar
http://rapidshare.com/files/55396813/AM.Techniques.Part2.pm.part6.rar
http://rapidshare.com/files/55454469/AM.Techniques.Part2.pm.part7.rar
http://rapidshare.com/files/55405337/AM.Techniques.Part2.pm.part8.rar

Code:
Pass : mayavfx
 
Maya Techniques Bi-Directional Constraining Part II

2007-9-78-45-03.gif

2007-9-78-39-56.gif


Description

This two-part series is aimed at Technical Directors and those with some experience with MEL scripting and API programming. Bi-Directional Constraining Part II: Breaking the Cyclic Dependencies will present a method to free up the animator from the uni-directionality of Maya relationships. This class will introduce a new constraint that can change source and destination objects interactively as well as during animation playback. You will benefit from practical examples on how to use this new paradigm for character rigging, character to character interaction and character to prop interaction. You’ll also explore how this constraint was developed through an in-depth analysis of the problems associated with traditional methods of constraining. To aid your understanding, this two-part series will provide you with a foundation of knowledge on Maya's Dependency Graph evaluations, with an “under the hood” look at what a transform is and how they are built in hierarchies, coordinate space basics, and finally the structure of the constraint node.

2007-9-78-43-13.gif


You Will Learn

* Classic Animation Workflow & Limitations Of Character Interactions
o Traditional Constraining Paradigms With Props
o Traditional Character Rigging Constraints
o Examples of Multi-Way Rigging Approaches
* Maya Node Evaluation Basics
o Dependency Graph Evaluation Rules
o DAG Coordinate Space Structures
* The Unidirectional Nature Of Constraints And A Solution
o Going Around DG Evaluation Problem With A Switch
o Going Around The DAG Structure Using A Reference Coordinate System
* Coordinate Space Basics
o Transformations - Under The Hood
o Understanding Transformation Concatenation
o Manipulating Coordinate Spaces With Vectors & Matrices
o Examples of Manipulating Nodes In Maya With Vectors & Matrices

2007-9-78-44-10.gif


Code:
http://rapidshare.com/users/QPCVFU

Code:
Pass : gfxgfx.org
 
Digital-Tutors Animating Quadrupeds in Maya
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Animating Quadrupeds in Maya
An intuitive guide to animating quadrupeds with Maya

$69.99

Software: Maya 8.5 or higher
Run Time: 2 hrs. 51 min., 2 discs
Availability: Ships next business day

Learn time-saving animation techniques, the mechanics of quadrupeds,
and fundamental principles for creating convincing quadruped animations. Contains nearly 3 hours of project-based training. Perfect for intermediate
artists.

Learn time-saving animation techniques, the mechanics of quadrupeds, and fundamental principles for creating convincing quadruped animations. Contains nearly 3 hours of project-based training. Perfect for intermediate artists.

Popular highlights include:
Sample Lesson

* Referencing Footage / Images
* Mechanics of Quadruped Animation
* Quadruped Anatomy for Animators
* Ghosting
* Character Sets
* Follow-Through
* Translating Cycles Forward
* Timing and Spacing
* Achieving Believable Weight
* Show Buffer Curves for Optimization
* Graph Editor
* Animating Arcs
* In-betweening
* Editing Tangents

1. Introduction and project overview 1:58
2. Setting up the scene 8:21
3. Beginning the animation of the gallop 8:18
4. Working on the next major poses 9:04
5. Continuing the poses of the extremes 9:56
6. Completing the extremes 10:31
7. Fixing the Thoracic Limbs / adjusting major timing and spacing 6:00
8. Starting to correct the fluidity of the gallop 9:40
9. Finishing the F-curve clean up of the right Thoracic Limb 5:13
10. Cleaning up the left Thoracic Limb 7:29
11. Improving the motion of the left Pelvic Limb 8:52
12. Concluding the modifications of the left Pelvic Limb 9:34
13. Winding-up the right Pelvic Limb 2:46
14. Fine-Tuning the horse's center of gravity movement 3:43
15. Adding the side to side motion of the Thoracic Limbs 6:00
16. Animating the Hips 3:50
17. Focusing on the Thoracic Vertebrae 4:11
18. The Head's movement 2:30
19. Adjusting the motion of the Cervix 2:44
20. Animating the Ears 7:11
21. Finishing the Ears 6:00
22. Commencing the work on the Tail 4:57
23. The wave pattern of the Tail 6:44
24. Completing the Tail 4:28
25. Finalizing the gallop 14:58
26. Bonus: Translating the gallop forward 5:31
27. Conclusion 1:11

2CD

Code:
http://rapidshare.com/files/55596100/DTAni4Maya.jpg
http://rapidshare.com/files/55426864/DTAni4MayaCd1.part1.rar
http://rapidshare.com/files/55457412/DTAni4MayaCd1.part2.rar
http://rapidshare.com/files/55475066/DTAni4MayaCd1.part3.rar
http://rapidshare.com/files/55492377/DTAni4MayaCd1.part4.rar
http://rapidshare.com/files/55509918/DTAni4MayaCd1.part5.rar
http://rapidshare.com/files/55517479/DTAni4MayaCd1.part6.rar
http://rapidshare.com/files/55533250/DTAni4MayaCd2.part1.rar
http://rapidshare.com/files/55548560/DTAni4MayaCd2.part2.rar
http://rapidshare.com/files/55563382/DTAni4MayaCd2.part3.rar
http://rapidshare.com/files/55580626/DTAni4MayaCd2.part4.rar
http://rapidshare.com/files/55590247/DTAni4MayaCd2.part5.rar

Code:
Pass : mayavfx
 
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