soybean
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Total War: Warhammer 3 begins with a bear betrayed. The Kislev bear god, Ursun, specifically. Shot with a cursed bullet by the prince originally intent on rescuing him, the furry deity is now trapped in the Realm of Chaos, prisoner of the powerful daemon Be'lakor—the campaign's Big Bad.
From his prison, his roars of anguish create wounds in reality, through which the brave or foolish can make trips into that nightmarish land—to save him, to steal a drop of his powerful blood or to demand a boon. Everyone's got an agenda.
Like its predecessor, then, the Warhammer 3 campaign is a race. Everyone's trying to get to the bear first. It's a good excuse for some wars. Kislev, Grand Cathay and the armies of the Chaos Gods are all involved in the scrum, but there's another launch faction that Creative Assembly has been keeping under its hat: the Daemons of Chaos, led by the corrupted prince who nearly killed Ursun. In a series known for its experimental, asymmetric faction design, this daemonic horde still stands out as distinctly weird and ambitious.