soybean
CG Hardcore Club


- Messages
- 63,243
Paid Membership
- Joined
- Feb 15, 2009
- Messages
- 63,243
- Reaction score
- 4,135
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- 661
Smilegate's blend of ARPG and MMO is a (mostly) successful experiment.
Lost Ark is a game with zero chill. A Korean hybrid of ARPG and MMO, it embodies the best and the worst traits of both genres. Ambitious to a fault, it offers a vast and spectacular fantasy adventure elevated by a stunning combat system and an astonishing sense of scale, but its grand plans are hindered by hackneyed storytelling and a repetitive quest structure. It's a ridiculous, bombastic, often trite and occasionally inspired slab of game design, an especially tricky customer to condense into a review. But to briefly summarise: I kinda dig it.
The broad-strokes plot sees your character on a globetrotting MacGuffin hunt searching for the eponymous Arks, seven artefacts of immense power that are crucial in turning the tide of the mortal realms' battle against invading demonic hordes. You create a character from one of five classes: Warrior, Gunner, Mage, Martial Artist and Assassin. Several of them are then divided into more refined sub-classes. Mages are split into musical Bards and elemental Sorceresses, for example, while Warriors get to pick from damage-dealing Berserkers, melee/ranged Gunlancers, and Paladins, who balance swordplay with holy magic.
Lost Ark is a game with zero chill. A Korean hybrid of ARPG and MMO, it embodies the best and the worst traits of both genres. Ambitious to a fault, it offers a vast and spectacular fantasy adventure elevated by a stunning combat system and an astonishing sense of scale, but its grand plans are hindered by hackneyed storytelling and a repetitive quest structure. It's a ridiculous, bombastic, often trite and occasionally inspired slab of game design, an especially tricky customer to condense into a review. But to briefly summarise: I kinda dig it.
The broad-strokes plot sees your character on a globetrotting MacGuffin hunt searching for the eponymous Arks, seven artefacts of immense power that are crucial in turning the tide of the mortal realms' battle against invading demonic hordes. You create a character from one of five classes: Warrior, Gunner, Mage, Martial Artist and Assassin. Several of them are then divided into more refined sub-classes. Mages are split into musical Bards and elemental Sorceresses, for example, while Warriors get to pick from damage-dealing Berserkers, melee/ranged Gunlancers, and Paladins, who balance swordplay with holy magic.