What A Star Wars Survival Game Could Look Like
The groundwork for a
Star Wars survival game set during Order 66 is already there. If a potential
Star Wars survival game wanted to use a first-person perspective, then contemporary games like
Ark: Survival Evolved and
Rust have already laid the foundations, with crafting mechanics and hand-to-hand combat being a focus of those games. If a
Star Wars survival game wanted to use a third-person perspective, then games like
Valheim, and even the opening chapters of
Assassin's Creed 3 could be used as inspiration.
When it comes to the player-character, a
Star Wars survival game has an entire galaxy to choose from. Already-established characters like Kanan could be used, with the game acting as a direct sequel to the
Bad Batch episode,
focusing on Kanan's journey through the snow-covered forest planet he's been left on. Players could even control a young Cal Kestis, during the early years of him trying to survive in the galaxy on his own. Alternatively, a
Star Wars survival game could introduce an entirely new Jedi character, thus giving the narrative a bit more freedom.
The general gameplay loop for a
Star Wars survival game could start off relatively simple, with only a standard lightsaber being given to the player at the start of the game, tasking them with
upgrading their lightsaber and force powers over time by scavenging crafting materials and leveling up their skills via combat. A parkour element could be introduced, taking inspiration from the
Bad Batch episode that sees Kanan climbing up trees and leaping between branches.
The general goal of the game could be to accrue enough power and weapons to survive and make it off-world. The player would have to survive a constant barrage of
Clone or Stormtrooper forces as they make their way across the planet, collecting crafting materials from various crash sites. Once the player has gained enough force powers and abilities and has crafted a better lightsaber, they could try and make their way off the planet, perhaps by sneaking aboard an Imperial ship or stealing one from a nearby landing pad.
If the theoretical game wanted to be even more ambitious, then this loop could continue across multiple planets, with each one offering even more abilities and upgrade materials, but coming with more survival challenges, like Imperial vehicles such as AT-STs and maybe even an AT-AT or two. If the game wanted to forego a specific narrative journey, then the planets could even be procedurally generated to a certain degree, keeping the game going until the player simply can't survive anymore. Regardless of the minute details, a
Star Wars survival game set during the aftermath of Order 66 has a lot of potential, and should certainly be considered along with the
other Star Wars projects currently in development.